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Well, we did water, so we thought we should add fire.
Again, thanks to Michael Powers for allowing us to publish his Techie Corner articles.
Welcome back
to the Techie’s Corner. The last several columns have been about water,
so now it’s time to talk about fire, hot burning fire. Leaping flames
flashing and flickering or, in the case of many stage effects, a
gimmick that can make an audience feel the warmth from a fire that
couldn’t melt an ice cube.
There
are probably a 1,000 ways to make fire on stage and only a few of them
actually involve flame or combustion. However, long before we actually
make the fire, we have to decide just what the fire is supposed to
accomplish. Is it just eye candy for the set or is it establishing the
mood of the moment. What is the mood? Is the fire a warm flickering
glow of romance or a feeble attempt to ward off the cold of a hovel a
la “Boheme”? Maybe it is the warmth of friendship around a campfire or
the despair of the homeless gathered around a fire in a trash can.
nMaybe it is the evil, mysterious glow beneath the witch’s cauldron in
Macbeth or the entire face of a building during the burning of Atlanta.
Is the fire a friend that wards off the cold or an enemy that is trying
to steal our home and threaten our safety?
How
does the “mood” of the fire affect how we build/create it? First, do we
need visible flames or just an indirect flickering glow. Is the color
of the fire a warm glow or a cold heat? The more you use reds/orange,
oranges and yellows in the flame the more it will seem hot, searing,
arid. Colors in the amber, rose and burgundy range tend toward the
“romantic". Flames that are white hot, blue-white and blue tend to give
the audience a feeling of unease, of very intense heat or strangely
enough of a cold heat. Green flashes can give a softening effect to the
red range and add an eerie unworldly effect when used as the main color
or mixed with the white and blue-white flames.
For
what it is worth, real flames tend to have some of all these colors in
them, the balance depending on how much oxygen is present and the exact
composition of the fuel. But we really don’t care what the actual
chemical composition of the “fuel” would be. Verisimilitude here is
secondary to creating the right mood.
Now
that we have briefly discussed what fire should be or do, we will move
into some basic methods of creating it. This month’s method will be a
small battery operated fire unit that can be used in a trash can or
behind or under logs to simulate a wood fire. In addition it can be
used in conjunction with some of the methods I will touch on in the
coming months.
The
fire unit for this month consists of a few simple basic elements;
several 12 volt lamps between 20 and 50 watts; a 12 volt battery, power
supply or transformer; wire; terminal strips or buss bars; sockets;
automobile turn signal flashers and one 20 amp toggle switch.
Lamps
can be any 12 volt lamps you can locate. Light bulbs from motor homes,
campers and other RV’s that look like a normal, house hold light bulb,
medium screw base “A” lamps, but designed to operate on 12 volts DC are
one type. These can be purchased at Wall-mart, Motor Home/RV dealers,
most KOA campgrounds and other placers that cater to the RV camper
trade. Automobile tail light lamps or halogen head light lamps are
anther very good type of lamp to use. Headlight lamps are brighter than
tail light lamps. These can be purchased at any auto supply store,
K-mart super stores, Wal-mart etc. Twelve volt MR-16’s can also be
used. The MR-16 looks like a small reflector lamp about 2” across the
face and come in many types from 6 volts to 12, 24, 82, 120, 220 and
other various voltage designs, which means you have to double check the
voltage before you buy them.MR-16 lamps can be purchased through
Grainger, McMaster Carr, Newark Electronics, Allied Electronics and
most electrical supply stores and lighting stores. Which type of lamp
to use depends on availability in your area, cost, and physically how
large you need your completed unit to be. In general the RV lamp
creates the largest fire unit and auto lamp units the smallest.
Sockets:
sockets can be any kind that fit the lamps you intend to use, or one
can solder leads directly to the lamp contacts or base. If sockets are
available, I strongly advise that you use them as this makes replacing
a lamp much easier and the socket can be firmly attached to whatever
you use as a base for the fire unit.
Wire
should be at least 16ga stranded from the lamps to the flashers and
from the flashers to a common buss bar or terminal strip. The single
wire from the terminal strips to the switch and from the switch to the
battery must be 12ga minimum. The reason the switch must be rated at 20
amps and the power leads to and from the battery must be at least 12
ga. is that the amperage in the system is a lot more than you may think
if you are not familiar with low voltage circuits. Usually the best
lamps for this effect are about 50 watts. Using ohms law, Watts equal
the Voltage times the amperage (W=VA) we find that a single 50 watt
lamp at 12 volts equals 4.16 amps
(
50 = 12xA; 50/12 = A; 4.166=A). A 25 watt lamp would pull 2.08 amps. I
suggest using six to nine lamps for this effect. Lets figure the
amperage if all nine lamps happen to be on at the same time. We can
multiply 4.16 times nine to get 37.44 amps or we can use the formula
W=VA to find that450 watts divided by 12 volts equals 37.5 amps. Either
way we are exceeding the capacity of both the switch and the wire.
However we can do what electric companies call de-rating. As the
flashers are not a precision device, the lamps are going to flash
randomly and the probability is that even if all 9 lamps should be on
at the same time (very unlikely) that the time duration will be very
short. In fact each lamp is only on for about half the time so by
averaging that means that the current will actually be about 18 amps at
the worst. If you are using lower wattage lamps then you can figure the
amperage for your self if you want or you can simply stick with the
wire for the 50 watt situation and know that you are O.K. am not sure
if standard auto flashers will handle 100 watt lamps as I have never
tried it. I feel that this would probably be too bright for most
situations. However if you need a very bright effect try 100 watt lamps
and perhaps a flasher for a tractor trailer rig. If any readers try
this please give me an e-mai l and let me know how it works or not.
Now
for the power for our effect. If you buy or build a power supply, make
sure that it is rated for the 100% of the amperage your effect can
generate. Even though we derated the wire and switch because of the
flashing effect most power supplies have fast blow fuses or breakers
that will pop when their amperage is exceeded even for a very short
time. When it comes to batteries, any combination that equals 12 volts
will work just fine. The question is for how long. If your effect has
to be small and self contained, a series of C or D cells will probably
do the trick if the effect doesn’t have to last more than a few
minutes. Lantern batteries, the square six volt kind, are another good
solution. They will last a bit longer than the C or D cells and will
take up little more room. The best battery I have found is a lawn
tractor battery. It is a wet cell 12 volt battery that looks like a
half size version of your car battery. It is a very powerful power
supply in a very small package. It will run a 9 light effect for an
hour or more. In addition it is designed to be recharged. A small 12
volt trickle charger can recharge it between shows. The battery costs
between $30 and $50 at most discount stores that sell riding mowers and
lawn tractors. The charger will run about $25 at auto stores or
discount stores like Wal-mart, Home Quarters, K-Mart et al.
Now
it is time to actually build our effect. First we have to determine
just how the effect is to be used. One problem with the flashers is
that they make an audible click as they cycle on and off. Whether or
not this sound is objectionable depends on the size of the stage, the
type of show (loud musical, quiet drama) and just where on the set the
effect is located. When possible it is usually better to build a
separate container for the flasher units, sound insulate it and locate
it as far away as practical. For an example, see illustration # 1.
An example of a sound isolated box
is seen in Illustration #2.Note that the flashers need no air space for
operation or cooling so they can be mounted so that they are actually
touching or very close.
After
choosing the lamps and sockets the first step is to lay out a full size
circuit pattern on Kraft paper, drafting paper, card board or something
similar. If you need to make separate boxes, containers or mounting
boards for the lamps and or flasher sections, make your drawing
accordingly. As you make this lay out drawing, pay attention to where
the contacts are on the various elements so that you don’t make the
wiring harder than it should be.You
will need a separate flasher for each lamp. This is so that each lamp
will flash independently of all the others.
Each lamp must be wired in
series with it’s flasher, then all the flashers need to be wired in
parallel to the switch and power, see illustration # 3.
Note that
this illustration is not to scale and indicates the wiring connections
only, not necessarily the physical location of any item in the actual
construction of the effect. You can also use wire nuts to replace the
terminal strips but the number of wires quickly makes this awkward and
unwieldy.
T he
flashers can be attached to the plywood by hot glue, epoxy or
construction adhesive like liquid nails. When buying the flashers you
will notice that some have two contacts and some have three. Both can
be used you just have to connect a lamp across any two of the three
contacts and move the wires from one contact to another until it works.
The third contact is then simply ignored.
Finally
for the fire unit itself, attach the sockets to a piece of plywood,
1/2” or 3/4”.You can space the sockets as close as the lamps and wiring
convenience will allow. The plywood base should be 2” or 3” larger than
your socket layout to allow ample room to attach color media.T he
easiest way to do the color media is to start with a sheet of clear.
Next cut small, odd shaped pieces of scrap gel (leftovers from cutting
gel for lighting instruments) and scotch tape them to the clear sheet.
Any thing from 2” to 6” across is fine and the more irregular in shape
and size, the better. Next, wad the sheet up into a tight little ball,
then lay it out flat again. At this point you might have to repair your
tape job in a few places. In this crumpled state the gel sheet can be
shaped into a self supporting “dome” that can then be stapled or taped
to the plywood base over the lamps. It is best if there is at least an
inch or two between the lamps and the gel. There is no fire danger if
the gel touches a lamp, but the effect looks better if each lamp lights
up several gel pieces as it flashes. If the gel “dome” will be visible
to the audience, a bit of artistic dusting, mostly around the bottom,
with flat black spray paint will help to make it look like coals or
embers. If the effect is to be in a trash can or other “out-of-sight”
location, the crumple and spray can be eliminated. Just place a piece
of screen wire or chicken wire over the lamps and lay the gel pieces on
top. You still need to tape them together though so that air currents
won’t shift the gel away.
When
doing the wiring, lay it out in as neat and orderly a manner as
possible. Group the wires together and fasten firmly to the base where
the bundle of wires goes to the flasher box. If you use nine lamps that
means you will have 10 wires going from the lamp unit to the flasher
box, nine to the individual flashers and one from the terminal strip to
the battery. Use tie wraps, tape or something to create a neat bundle.
In
the next few months, I will touch on other methods of creating fire. As
always, if you have any questions, feel free to e-mail me and ask. Till
next month......Don’t sweat the small stuff and remember……….its all
small stuff
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